Thread: Six new planes for WBs |
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OK, but you guys need to be posting your picks not here but in the iEN forum thread. 
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Thread: Six new planes for WBs |
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Actually Pakrat, the Japanese asked for the Ki-45-Kai, N1K2-Ja George, and the Russian IL-2. But you are right, we have only 3 slots left.
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Thread: Six new planes for WBs |
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WildBill has announced that iEN will be adding six new aircraft to WarBirds. He is soliciting suggestions from players as to which six aircraft to introduce. He is leaning toward three new Axis and three new Allied planes. Most likely there will be lots of suggestions, then the top suggestions will be used in a player poll.
If you would like to have your voice heard, here is the link:
http://forum.totalsims.com/viewtopic.php?t=10184&start=0
Jabo and Roan, in the poll you conducted awhile back, did you ask about which planes people would like to see added?
-Goebel
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Thread: Death by wing scrape |
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Gums, I don't know if the WarBirds graphic engine renders low resolution versions of ground objects when they are far in the distance (like using mipmaps). Perhaps the new graphics engine that WarBirds is rumored to be switching to will be better at handling distant objects, allowing farther render distances without a FPS hit.
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Thread: EOTL #4 posted |
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WTG Muskie! Have you tried switching your minimum render range for aircraft? If you set it to very close (3,000) then instead of WarBirds trying to render another aircraft, it simply draws a black dot, which is much easier to see. WBs doesn't use dots as placeholders for distant ships and ground vehicles, so they won't render at all if beyond the minimum render range. Most of us use something like .minrender 3000 for trying to spot aircraft and .minrender 40000 for trying to spot ground vehicles and ships.
Again, you probably already know all of this, but I thought I'd bring it up just in case.
<S>
Goebel
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Thread: Death by wing scrape |
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Arpsfw, thanks for the screen shots. I assume they were all taken with roads toggled on, right. You might want to type .toggleroads 2-3 times to make sure they are turned on.
Airfields F3 and F60-64 all have runways built from roads (rather than an airfield base object). If roads don't ever show up on your front end, then you'll never see these runways (unless they get changed to non-road runways down the road).
If you go into the Europe map and move to location F51 (or F40 or F25, etc), can you see the roads running through the location and heading off into the distance?
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Thread: Death by wing scrape |
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Gums, thanks for the info. I'll look into the settings for when ground objects render. If the dot command for altering it no longer works, then you should see objects at their default render ranges (as set per object when the terrain was made). For new terrains (and editing older ones), we'll need to look at those default render ranges and adjust them to more realistic settings. Of course, the farther out things are rendered, the more computing your front end has to do. That's probably the reason that obects render unrealistically nearer than in real life.
The road contrast is not something we can play with. Well, without creating new road tiles, but that is still something that we haven't tried.
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Thread: Death by wing scrape |
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Having laid down all of the roads in the Tobruk terrain, I just want to be sure I understand what Mac users are seeing and not seeing. I'm revamping the Tunisia 256 terrain and was debating on whether to create custom large airfields using roads (like in the Blitz) terrain, or to create them using a different method, so the feedback here is important to me.
Can Mac users see roads in ANY terrain (e.g. ETO, PTO, Blitz), or is it something specific with the Tobruk terrain?
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Thread: Death by wing scrape |
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Arpsfw, can folks running WarBirds on a Mac see roads at all in the terrain?
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Thread: Target hardness |
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My post wasn't meant to be funny Whawk. Quite the opposite in fact.
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Thread: ACM File Auto-Naming DTF |
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Sorry I haven't tried your scripts Ohshix. I haven't had the opportunity to fly in awhile. Thanks for your efforts!
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Thread: Arena Query |
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If there is a way, it isn't documented anywhere. 
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Thread: CASE Statement |
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Hi Ohshix.
As best I can tell, WarBirds scripts don't allow for case statements that are ranges.
One thing you could do is have a script file that simply uses a series of IF statements. For instance, if I simply wanted to check to a series of ranges, you could test them sequentially like this:
%%
if(@my-variable@<10)
{
.echo my-variable is 0-9
}
.return
if(@my-variable@<20)
{
.echo my-variable is 10-19
}
.return
if(@my-variable@<30)
{
.echo my-variable is 20-29
}
.return
.echo my-variable is out of range
%%
If you wanted to use case statements, you could divide your value by a number to truncate it to a single value (no decimals in WarBirds scripting language). That would look like this:
%%
.intdiv my-variable 10
switch(@my-variable@)
{
case 0
.echo my-variable is between 0-9
break
case 1
.echo my-variable is between 10-19
break
case 2
.echo my-variable is between 20-29
break
}
%%
Hope that helps. <S>
-Goebel
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Thread: Target hardness |
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Couldn't we just find the actual historic target hardness list from WWII and use that?
Yep, that is sarcasm.
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Thread: DOB Summary |
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Congratulations on your first CO'ing job; and a success to boot!
Keep it up Warppp
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Thread: ACM Naming, Start-Stop DTF |
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Sorry for the delay in posting an example of how a script could automatically restart and re-name acmcam files. I figured everything out except that it sometimes locks up WBs when I go OTR after filming. I'm still trying to hunt down the cause.
Using the X/Y coordinates would work I think. I found a way to use the clock time, which I think is how long WBs has been running. More later.
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Thread: ACM Naming, Start-Stop DTF |
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I don't think it is possible to pull the time and date information from within a dtf file, but I'll look into that. However, the script can be easily modified to only prompt the user for a name once, and then auto-number each subsequent file after that. I'll make an example of how to do that and post it for you to see.
I'm sure there would be a negative impact to running too many dtf loops, but you'd need to be running around 10 or so for the effects to be seen I think. What I'm not clear on is whether the typical player can run a dtf_timed script on his front end while online.
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Thread: ACM Naming, Start-Stop DTF |
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Hey Ohshix,
I've been playing around with having the depression of the fire button causing the acm camera to start and run for 10 seconds. I've made progress but need to email a question to the iEN programmer to figure out the next step.
If you just want to prompt the user for a file name, the following code would work. I tested it and it runs as expected. Just copy the code into a Notepad document and save it with a name like "runacm.txt". Once the file is saved, you can rename it "runacm.dtf" if you'd like. The only advantage to renaming it with a .dtf file extension is that you don't have to include the extension with calling it from within WBs.
.dotfile runacm.dtf
...will do the same thing as...
.dotfile runacm
If you keep the .txt file extension, then you have to include it when calling it...
.dotfile runacm.txt
Here is the text of the dtf file. Feel free to modify it to your needs.
____________________________________________
# The following is an example of how to prompt a user for a file name
# and then start the acm camera using the supplied file name.
# Add the "%%" line to denote the start of code
%%
# Initialize the variable to hold the name of the acm file (give it the default of "Film_1")
.strsto acm_file_name "Film_1"
# Prompt user for a acm file name
.vargetstring acm_file_name "Please enter a name for the acm file" "My Window Name"
# Check to make sure the supplied file name isn't blank
if(@acm_file_name@="")
{
.echo No file name was supplied...Ending script
# End script right now
.return
}
# Issue a command to stop any ACM recording currently running (by not supplying a file name)
.acmrec
# Start ACM recording using user-supplied file name
.echo Starting ACMCAM with file name: @acm_file_name@
.acmrec @acm_file_name@
# Add another "%%" line to denote the end of the code
%%
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Thread: ACM Naming, Start-Stop DTF |
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Hmmm. I might be able to create a dtf file that would start when you pulled the trigger and then continued to record for X number of seconds. This would mimic the real gun cameras.
It would be pretty easy to set up a dtf file that would prompt you for a file name. Some dtf commands work offline but not online, so I don't know if it would work that the dtf file would continually record footage and then automatically restart with a new name every X number of minutes until you turned it off or landed.
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